Friday, 20 April 2012

Final renders

Final 3D models

Here are the renders for my 3ds model from uni project.



Ant


Completely new organic model with texture. 

ED-209


Improved texture with added highlights.


Assests for the game Midnight Sun


The main characters Sister

low poly model

 

Wooden Crane

Low poly model. the base of the crane is a separat model to the crane, so it can be animated in the game engine. 

 

Inn

Low poly Inn. windows, doors and beam are separat so the assests can be reused in the game engine to create other buildings 


Market stalls



 

Ship

Ship wreck on small island, oringenal designed in the snowy montain scene. would have liked to have added more wear to the textures, to give it a more belivible setting. tesilateing the floor mean the floor to is higher poly than the whole ship

Overal the 3D models i created went well. unforturatly time management was an isuse which affected my the final quailty of my work in my opinion.

Saturday, 12 November 2011

Organic Model

For my Organic model I create my own design, based on 1800 british infantry. Below is the blueprints for my design.



Inorganic

For my Inorganic model I choose ED-209 form RoboCop, first I created Blueprint for the model, leaving out an unnecessary detail.



Here is the final untexture ED-209 model, made in 3ds max with 8.933 ploys.










Thursday, 6 October 2011

Toy Tin Robot

For this exercise I modelled a robot as accurately as I could to a image.
Ref: image obtianed from and all right to the image belong to: http://www.tintoyarcade.com/products/Mini-D-Robot-Classic-Tiny-Tin-Toy.html 


 Below is the final model of my toy tin robot
The head and body is one shape and the arms and the legs are seperate, this means I would be able to animate the robot easyier. I used the symetry moddifier so I only had to model one side also meaning there were no imperfections on the opposite side.

Basic modelling

I created three basic models using techniques such as extrude,bridge and chamfer. The three models I created were a US style mail box, a skip and a hammer, another method I use was changing smoothing group to create the look of a smooth surface when needed.


Tuesday, 27 September 2011

Low Ploy Stegosaurus

Another dinosaur I created as a low ploy model was a Stegosaurus. Which is shown below.



When Turbosmooth is applied to the mesh, the bony back plates become softer and rounder edged which does not visual represent the stegosaurus armour along it's back

  
To improve the look of the back plates and give it more contrast against the body, I used meshsmooth instead. This allows me to select the areas which I want to smooth, leaving other areas to stay angular.


I selected areas within edit poly. These red areas show where I want the model to be smoothed.

I apply the meshsmooth to the model, once appled I changed the meshsmooth parameters, by changing the subdivision method to classic and unticking the 'Apply to whole mesh' box. This gave me the desired effect.
 

Low Ploy Dinosaur models

Here are 3 low ploy dinosaur model I created in 3Ds Max.

Above is a render of the 3 dinosaurs without turbosmooth on.






This is what the same model look like with tubosmooth on. tubosmooth give the models a more organic look.